He's an emissary for a powerful witch from a game my friend put together. He used to be the avatar of a water deity, but the deity became more powerful replaced this guy with a bigger and better avatar. Having nowhere else to go, he wandered into the witch's realm, and she gave him a nice cushy job.
The results came together with strangely effortless speed, going from an initial sketch to a final piece in a matter of a few hours. I was so happy with my process and how well it worked to nail the image, I decided to outline it here. So here's a fairly detailed explanation of the process I used, most of which is becoming standard procedure for me.
First I consulted a couple of Googled frogs & toads for reference, and started the initial sketch.
For the sketch or under-drawing, I lay down a dark background with a bit of texture, usually a scanned paper texture, just to provide some tooth and roughness. Above that, I create a dark Solid Color Adjustment layer. This will be the lineart layer. It's nice to have it as an adjustment layer because if I want, I can easily change the color of the lines and see the results in real time.
Next, I mask the layer completely (so none of the color shows) and then draw on the mask using black and white. Because I have my stylus set up to flip between fore-and background colors, I can draw and erase without having to call up the eraser tool or flip my stylus upside-down. A click of the stylus button gives switches me between adding to and subtracting from the mask, thus effectively erasing or creating a mark.
Fig. 1: Detail of the Solid Color Adjustment layer |
Fig. 2: Lineart layer mask. |
Fig. 3: The drawing or lineart layer. |
Figure 3 shows what the drawing looks like as I'm working on it. Note that the lights and darks are much less stark than they appear in the mask. I like this because it gives me somewhere to build up from, and thus allows me to focus highlights and shadows with more precision later on.
Fig. 4: Beginning to push and pull |
Fig. 4: Timid color. |
Fig. 5 : Bolder color. |
After this it was a matter of doing a final detail pass to tighten up a few bits that needed it, then tweaking the Levels and Saturation before saving out the final piece above.
If you've read this far, I hope you got something out of this process analysis. And thanks for reading!
thank you for sharing! and the tode looks cool
ReplyDeleteBig thanks for sharing!
ReplyDeleteVery cool approach to the lineart. :)
And the character is awesome!
/Jonas