tag:blogger.com,1999:blog-54005514896508040522024-02-20T23:38:42.039-05:00Angry FungusArt & Illustration by Nicholas AvalloneNicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.comBlogger50125tag:blogger.com,1999:blog-5400551489650804052.post-13035040283610951182017-07-23T13:03:00.002-04:002020-06-25T15:56:08.395-04:00Saucy AstronautA blast from the past, this is something that I did after watching <b>Gravity</b>. Is that weird?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFwzTEC005FLv5MvtX-5DTZkjMU4IIsLgtWQjB6X-xEzzmwKBZi7h_TLTqHDeOVLkT4wrWsu06HsiJyzCbEQdKG3eFpi_dBp9f2tR3NVm8W9LIE7j1EoQD-uGlksZW_D9UgWG0RjePaH4/s1600/SpaceSuit_rev02.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="988" height="1000" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFwzTEC005FLv5MvtX-5DTZkjMU4IIsLgtWQjB6X-xEzzmwKBZi7h_TLTqHDeOVLkT4wrWsu06HsiJyzCbEQdKG3eFpi_dBp9f2tR3NVm8W9LIE7j1EoQD-uGlksZW_D9UgWG0RjePaH4/w619-h1000/SpaceSuit_rev02.jpg" width="619" /></a></div>
<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-82036445886312105402017-02-12T16:23:00.001-05:002017-02-12T16:23:45.790-05:00Loot!A drawing I did last night. Used my favorite new technical pencils and Mono eraser.<div><br><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUFhkYaHayIdXzMAaayX6FhT0UcKuGgEtxxq2IQwSWGjRlz8bFC8GQ-kmgByvHofRV6yH9fhuN3jI5A7elRtrjiGlGy_nDQZTy0dtSp54XnOn9SNIvPakTAuwnv7U4CiG6ghJhwnzRZ0o/s640/blogger-image--1547492465.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUFhkYaHayIdXzMAaayX6FhT0UcKuGgEtxxq2IQwSWGjRlz8bFC8GQ-kmgByvHofRV6yH9fhuN3jI5A7elRtrjiGlGy_nDQZTy0dtSp54XnOn9SNIvPakTAuwnv7U4CiG6ghJhwnzRZ0o/s640/blogger-image--1547492465.jpg"></a></div></div>Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com2tag:blogger.com,1999:blog-5400551489650804052.post-48664399673257546082017-02-05T13:43:00.002-05:002017-02-05T13:43:42.637-05:00Box Art for Quartermaster General: 1914This past year, I've had the good fortune to continue working with indie board game designer Ian Brody. His most recent work, produced in collaboration with PSC Games, is <b><a href="https://boardgamegeek.com/boardgame/208773/quartermaster-general-1914">Quartermaster General:1914</a></b>. Based on WW1, it's a fast-paced and reasonably simple game that offers tremendous replayability. As with other games in the QG line, it offers the spirit of a huge campaign packed into about 90 minutes of play time.<br />
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I was the art director and production manager for this title, responsible not just for the game's illustrations, but all aspects of the graphic design, layout, and file preparation. It was a big job, but really satisfying to watch my artwork and designs end up printed and sold worldwide.<br />
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Anyway, here's the final artwork for the box, minus the logo (yeah, it goes in that huge empty space at the top.)<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI3AtT0NEfn9r3ILbbAEzM6DCzrIEzYJ-jFUdRA5gdGM6TJpWwLZwWmHAZFBRW8WqaRNNjN7ZY49LNv_ySQhpgvFzKeCFEOMPYo78xyTxmRb6l9AZJ6ZUhalLcYjUrWCtIVMRS1Oefs-U/s1600/TGW_BoxArt_FINAL_HiResWeb.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI3AtT0NEfn9r3ILbbAEzM6DCzrIEzYJ-jFUdRA5gdGM6TJpWwLZwWmHAZFBRW8WqaRNNjN7ZY49LNv_ySQhpgvFzKeCFEOMPYo78xyTxmRb6l9AZJ6ZUhalLcYjUrWCtIVMRS1Oefs-U/s400/TGW_BoxArt_FINAL_HiResWeb.jpg" width="313" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final cover art.</td></tr>
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The basic idea was to engage the viewer in the action, so we see soldiers charging straight for us. I was asked to include a British Mark II tank, and some aeroplanes, so there they are. The original image had the Germans in pickelhuber helmets with the iconic top spike, but was asked to change them for the later "coal scuttle" style helmet. Apparently the Germans phased out the pickelhubers very early in the war, because they were clear targets for snipers. I personally thought the top spike was too iconic to pass up (nothing says WWI more clearly!) but I defer to the judgement of my clients!<div>
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Here's a detail of some courageous doughboys charging the German position.<br /><div class="separator" style="clear: both; text-align: left;">
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<tr><td class="tr-caption" style="text-align: center;">Detail of Brits charging</td></tr>
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And finally, just for laughs, a really poor reference shot of yours truly, posing in my backyard with a toy musket. I'm also wearing a ridiculous cardboard circle on my head, which I figured would help me place how the doughboy helmet rests on a soldier's head. Marginally helpful, but very painful to wear!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyk8xGoLg63JkGt0goTGWoAY6lnLq79ltatY2bUuh_wuJTMrmMZvjcgOkowp4yIellqhSKU1J9I499KhEGQSM_gczmG348ev8wnu2j1cOoMZml-01I_CNGWN1kp6oGCEECJStQgbsv1Gk/s1600/TGW_BoxArt_RefPhoto1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="292" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyk8xGoLg63JkGt0goTGWoAY6lnLq79ltatY2bUuh_wuJTMrmMZvjcgOkowp4yIellqhSKU1J9I499KhEGQSM_gczmG348ev8wnu2j1cOoMZml-01I_CNGWN1kp6oGCEECJStQgbsv1Gk/s320/TGW_BoxArt_RefPhoto1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Photo reference. The things we do for art...</td></tr>
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-65320117683765588712017-02-04T13:00:00.002-05:002020-06-25T16:06:33.137-04:00Wild Elven Druid Commission ProcessI've really been neglecting my blog lately, so I'm trying to make up for it with a few posts of work from last year.<br />
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Here's something I did for a client who wanted a full-length portrait of his Wild Elven Druid character, Kaaovale. She's young and cheerful, with a shamanic style. My process was pretty straightforward on this one, so I thought I'd quickly share.<br />
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I started as I usually do with a rough black & white. I build this up with a few highlights to establish form and structure.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSfrOXMdlZ-7oip9NFLA6dAVI68ECaC4qW_ZVdMyEEoadlUzqyOud-JHh2bKpYkUObR22YS-z2LqegAqULyoP7alvvMt2lljWznAiJMA274KxQNNzbFNLVq7pTj8-SAwShAswMtGmeaac/s1600/WildGirl_Process1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSfrOXMdlZ-7oip9NFLA6dAVI68ECaC4qW_ZVdMyEEoadlUzqyOud-JHh2bKpYkUObR22YS-z2LqegAqULyoP7alvvMt2lljWznAiJMA274KxQNNzbFNLVq7pTj8-SAwShAswMtGmeaac/w331-h500/WildGirl_Process1.jpg" width="331" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beginning sketch</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfa13LMfz5zkg2sNeFK_U4pwE47J9L8-6p1KoOWNzKNi5AoCG71EaEEcRBCAevJ8lkVJmChpzYYXXr3j6tb6g3PcaqPo9k2Wo_1VKYvHTR4bbOhwBnQIZJlQtcFSguGpHqxZzE05B8w7U/s1600/WildGirl_Process2detail.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="391" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfa13LMfz5zkg2sNeFK_U4pwE47J9L8-6p1KoOWNzKNi5AoCG71EaEEcRBCAevJ8lkVJmChpzYYXXr3j6tb6g3PcaqPo9k2Wo_1VKYvHTR4bbOhwBnQIZJlQtcFSguGpHqxZzE05B8w7U/w274-h391/WildGirl_Process2detail.jpg" width="274" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Base layer for greyscale render.</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkaZ2I1xY1K9gQJSgYzR8CUazsORQYORjFWUidurYrVaYu2e6JTxlM9MVzNcZxx696Xc8fW6jIEJB57O-SGRFQpKwTbNQcmaxJldit-_OqnNlgd6sug_Y8Ec6Fx4ZnXMXBTFW1WjlVMm4/s1600/WildGirl_FINAL.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkaZ2I1xY1K9gQJSgYzR8CUazsORQYORjFWUidurYrVaYu2e6JTxlM9MVzNcZxx696Xc8fW6jIEJB57O-SGRFQpKwTbNQcmaxJldit-_OqnNlgd6sug_Y8Ec6Fx4ZnXMXBTFW1WjlVMm4/s1600/WildGirl_FINAL.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a> Next, I start laying in some basic colors, using some Soft Light layers and some Overlay layers. I used a very light blue to strengthen the highlights, and a pink and a tan for the skin base. I also add boots and belt. At this point, I'm using about a dozen layers: the base sketch layer, which has been tightened up a bit more, and layers for skin, highlights, and the boots and belt.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg2QokabScLVBASwWwrcq-B5IaVwtVsRUAZ0eHscT3L1x3Rd3VAroCG2DGQ6xchHDtYKBWk5Mpq4ANMm2skF239nSEk8gQTkjD32dG0CO2KhtVHBific45NaaW-ve_2ZjsjGErUJ-_qO8/s1600/WildGirl_Process2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="625" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg2QokabScLVBASwWwrcq-B5IaVwtVsRUAZ0eHscT3L1x3Rd3VAroCG2DGQ6xchHDtYKBWk5Mpq4ANMm2skF239nSEk8gQTkjD32dG0CO2KhtVHBific45NaaW-ve_2ZjsjGErUJ-_qO8/w414-h625/WildGirl_Process2.jpg" width="414" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Adding some color notes.</td></tr>
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Next I start adding more clothing and gear details. After a consult with the client, he reminds me that she's a druid, so no metal! I've added some pattern to her tunic, some leather armor, tooth earrings, and the super-cool feathered skull headdress.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJs-oNn7q-jg62Xx_XCNGUg4_yQu0KihAqpsBXLnw0vZ-pR0fj135jC6JhQWALI0pVHWOqj9R6PL16AhXW54vibXQjh4AqFx3GyTp6HSNeFA2wGt6YIa61F3P71i7zak5i5kRF38vj2FU/s1600/WildGirl_Process3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="625" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJs-oNn7q-jg62Xx_XCNGUg4_yQu0KihAqpsBXLnw0vZ-pR0fj135jC6JhQWALI0pVHWOqj9R6PL16AhXW54vibXQjh4AqFx3GyTp6HSNeFA2wGt6YIa61F3P71i7zak5i5kRF38vj2FU/w414-h625/WildGirl_Process3.jpg" width="414" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Starting to gear up.</td></tr>
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Next, I really go nuts with the clothing and gear, adding pieces on separate layers. I mostly work these up in isolation, so I can toggle them on and off as needed. For example, her bark lames (thigh armor) can be toggled off so I can detail her hairy skirt. I'll often have a layer for the part, and another layer for the shadow it casts, and then group them together to keep things orderly. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi163gWFsOh21k1fOIwx2Cs6_NeTa69zf86CetGwCngrRRcPsQJ59DPGelz9U32_rXN8ct-fqwTIgG1vW6kbqimCnGP_armr3_CxzCg8Yd_L7z8qI9DGqKaR1E3ptfZveSDl6Txnd87-Tc/s1600/WildGirl_Process4.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="500" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi163gWFsOh21k1fOIwx2Cs6_NeTa69zf86CetGwCngrRRcPsQJ59DPGelz9U32_rXN8ct-fqwTIgG1vW6kbqimCnGP_armr3_CxzCg8Yd_L7z8qI9DGqKaR1E3ptfZveSDl6Txnd87-Tc/w331-h500/WildGirl_Process4.jpg" width="331" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More gear! More details!</td></tr>
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<span style="text-align: left;">Finally, I start on some top layers that I use to paint over the entire piece as a whole. This goes a long way toward unifying the piece. I add things like highlights and more hair detail. I also do some color adjustments, usually a Saturation layer to make colors pop.</span></div>
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Because I work totally backwards, I also add the background at this stage. To do this, I create a mask of the character shape, then apply it to the background layers, which is pretty simple because up until now, my background was an even neutral tone, so it's easy to select, create the mask from the selection, then tweak the edges as needed. </div>
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That mask also comes in handy for adding some more dramatic light on the figure. I create a new layer, apply the mask, invert it (so that I'm painting only on the figure now) and hit her with a big soft brush, applying a wash of golden light set to Overlay and low opacity.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkaZ2I1xY1K9gQJSgYzR8CUazsORQYORjFWUidurYrVaYu2e6JTxlM9MVzNcZxx696Xc8fW6jIEJB57O-SGRFQpKwTbNQcmaxJldit-_OqnNlgd6sug_Y8Ec6Fx4ZnXMXBTFW1WjlVMm4/s1600/WildGirl_FINAL.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="781" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkaZ2I1xY1K9gQJSgYzR8CUazsORQYORjFWUidurYrVaYu2e6JTxlM9MVzNcZxx696Xc8fW6jIEJB57O-SGRFQpKwTbNQcmaxJldit-_OqnNlgd6sug_Y8Ec6Fx4ZnXMXBTFW1WjlVMm4/w518-h781/WildGirl_FINAL.jpg" width="518" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Finished piece.</td></tr>
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-4444646931813308602017-02-03T10:17:00.002-05:002017-02-03T10:35:21.544-05:00Victory or Death Game ArtHere are a few pictures I did for the boardgame <a href="https://boardgamegeek.com/boardgame/195227/quartermaster-general-victory-or-death-peloponnesi">Victory or Death: The Peloponnesian War</a>. Most of this stuff is about a year old.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhipGWELKIlXJeLrV6KHs2QvKUVvk8PkKoKEv45RuYvx-1E8XUFKdf0Y6NJRc6QMyz-Ha6m7XViITh7dNlPtWco_M5jOnt-ZsK_cN8n8crJc72aQXZvEBWU2o-Bsho28UH_S1_MRnMjluk/s1600/VoD_CoverArt_WEB.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhipGWELKIlXJeLrV6KHs2QvKUVvk8PkKoKEv45RuYvx-1E8XUFKdf0Y6NJRc6QMyz-Ha6m7XViITh7dNlPtWco_M5jOnt-ZsK_cN8n8crJc72aQXZvEBWU2o-Bsho28UH_S1_MRnMjluk/s400/VoD_CoverArt_WEB.jpg" width="288" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cover art, sans logo. The gold plate at the bottom was just easier to include as part of the image, so it's baked in to the final.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieBZZXeMdQ2mz4kRAZ7Yxzv3Ca_FP2MUUTvk2bTJhQXXDtograONPktaSwdbH9gsrdtHC0JJYpreGrxqTvgF9H646QMkJhsw5IG7cJqDPGMpVo87uS7XX-KKTscjS6SzVOcgFdQUeLSEs/s1600/VoD_Event_WEB.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieBZZXeMdQ2mz4kRAZ7Yxzv3Ca_FP2MUUTvk2bTJhQXXDtograONPktaSwdbH9gsrdtHC0JJYpreGrxqTvgF9H646QMkJhsw5IG7cJqDPGMpVo87uS7XX-KKTscjS6SzVOcgFdQUeLSEs/s400/VoD_Event_WEB.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Artwork for the Event card. In the game, Event cards cover a lot of possibilities, so coming up with something generic was difficult. But it being a game about ancient Greece, a fleet of triremes arriving at a city seemed a good bet. Are they invading? Bringing news? Limping home after a defeat?</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Art for the Sea Battle card. My initial concept was to show a few triremes in a long shot, but that lacked impact. SoI decided to move closer in to the action, just as two triremes are about to engage. Ship combat in ancient times was mainly a ram and board affair, with very little missile fire.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif1tJcMgXBdfz7o6lQVLpU0w9NjmuRBXF6wefjCODd_tyazj3t87_5lyZFir4umM6hCmt6WmCaKkD0tyStAudfIv2rrzJHmzsOgLTumWkWBbvJ-yD9zY3juheaD769OlcfV3EVdClH4fU/s1600/VoD_Status_WEB.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif1tJcMgXBdfz7o6lQVLpU0w9NjmuRBXF6wefjCODd_tyazj3t87_5lyZFir4umM6hCmt6WmCaKkD0tyStAudfIv2rrzJHmzsOgLTumWkWBbvJ-yD9zY3juheaD769OlcfV3EVdClH4fU/s400/VoD_Status_WEB.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Artwork for the Status card. Again, this card art needed to cover many possibilities. I figured the best way to do this one was to show the interior of a city, enjoying the fruits of its status.</td></tr>
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As with most historical games, this one required a tremendous amount of research. (Grognards get sniffy if you depict something that's inaccurate or anachronistic!) I consulted a lot of online resources, of course, as well as a few <a href="https://ospreypublishing.com/store/military-history/series-books/men-at-arms">Osprey Men-At-Arms</a> books. </div>
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For those who are unaware of the Men-At-Arms series, they are stunningly useful books that cover a mind-boggling range of eras. They're meticulously researched and go into great detail about how things are put together based on the historical records and ancient illustrations. Then they provide clean, modern illustrations of how the warriors would have looked.</div>
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-72508245049536512292015-08-07T15:44:00.001-04:002017-02-03T10:20:49.493-05:00She DevilSome analog work while I wait for my computer to be fixed. Started with a rough sketch in my sketchbook, which has a toothy grain. I normally use pretty dark pencils, so things end up rough and dirty. But normally I'd scan it then clean up in Photoshop.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpy6n4xzLQoWT8A7RuDEyOniQz9dc82IsknadDAUmlc8acsiGTlzQqMN2gTS4Y_44ju58Se7GYrp8Nhf6r1ZM3pFkUl1kymsp5SHbAJ8PZywrp1GcBDJvYJgANWRHttQt8OngV7m1XNeo/s640/blogger-image-1865382211.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpy6n4xzLQoWT8A7RuDEyOniQz9dc82IsknadDAUmlc8acsiGTlzQqMN2gTS4Y_44ju58Se7GYrp8Nhf6r1ZM3pFkUl1kymsp5SHbAJ8PZywrp1GcBDJvYJgANWRHttQt8OngV7m1XNeo/s640/blogger-image-1865382211.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Initial pencil sketch</td></tr>
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But because I've got no computer right now, I copied the original sketch on my copier, blowing it up by 150%. Then I traced the general outlines onto smooth Bristol board using a lightbox. From there, I was able to do some finer line work, mostly with a 6H pencil, and some darker lines with a my trusty HB mechanical pencil, and clean ups with my new favorite toy, a Tombow Mono Zero ultra fine eraser. </div>
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<tr><td class="tr-caption" style="text-align: center;">Finished drawing on Bristol, with a few minor edits done later in Photoshop</td></tr>
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The whole process was really a lot of fun - working on a smooth surface with some tools I rarely use, all while sitting comfortably on my front porch on a beautiful summer day. </div>
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I gotta unplug more often!</div>
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-4534173162565279992015-05-29T15:08:00.003-04:002015-05-29T15:08:59.726-04:00Rogue CharacterI haven't posted any process shots recently, so here's a personal project I've been fiddling with in my free time.<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkuO1ArPrVlwLBzAK4MrzlRC5CXWvp2Y3v96mGyIBKmmedIgbm6EMaWXzxtczafmcfIGXlPCBb-oL-gKHy7hH3QHpTCjaVgkydSmC7hMo9XvQvqrCSFZY6qJEUtbOaU9Tev8mraQE142I/s1600/Rogue_rev02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkuO1ArPrVlwLBzAK4MrzlRC5CXWvp2Y3v96mGyIBKmmedIgbm6EMaWXzxtczafmcfIGXlPCBb-oL-gKHy7hH3QHpTCjaVgkydSmC7hMo9XvQvqrCSFZY6qJEUtbOaU9Tev8mraQE142I/s640/Rogue_rev02.jpg" width="364" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Final picture</td></tr>
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I started with the rough sketch and some really terrible proportions.<br /><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO7Xgv413SSAU-_UioWqYt6KB6tIy-EIZJtxOsBTx6DDj45Xz1toIhA5IqH6_F1CDl87xzRcBaeWQOrpe9UM_SWextzpLgIG-Erqn7KgOV4prifV7zX5a1ovEsbHY0K0oRN8dpcEiWVQU/s1600/Rogue_Sketch01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO7Xgv413SSAU-_UioWqYt6KB6tIy-EIZJtxOsBTx6DDj45Xz1toIhA5IqH6_F1CDl87xzRcBaeWQOrpe9UM_SWextzpLgIG-Erqn7KgOV4prifV7zX5a1ovEsbHY0K0oRN8dpcEiWVQU/s400/Rogue_Sketch01.jpg" width="207" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hey lady, what's with your legs?</td></tr>
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I made some minor improvements next, including getting rid of her lower legs.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipoiM9FrDR-J898E8s5lgidr0mbEo6ZutGxcBa1IE37IPUUm03cnjVt2FIk9une_dBlhK_-4NZMp2YSsE6BfUotRXuwg8_u2934XawTlO5AjpSkjoIhzP7-7jzDOC8e5sOCe8SgDAPYyM/s1600/Rogue_Sketch02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipoiM9FrDR-J898E8s5lgidr0mbEo6ZutGxcBa1IE37IPUUm03cnjVt2FIk9une_dBlhK_-4NZMp2YSsE6BfUotRXuwg8_u2934XawTlO5AjpSkjoIhzP7-7jzDOC8e5sOCe8SgDAPYyM/s400/Rogue_Sketch02.jpg" width="207" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lower legs! Who needs 'em?</td></tr>
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Some line work was next up, to help me define the forms and armor.<br /><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMNWeDld00Wzf9D33G9PqYaJ4x4Ji5pCBYiyig9IzE4wrtgacdJvApBgwq_VpdDu9YYGM7GmsDfxyvKnTM8njjL1YIms5Tr7z7wE3XomnAfXndFp7uRL3CUvS0pTX87O7VT9OyrjTp21g/s1600/Rogue_Sketch03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMNWeDld00Wzf9D33G9PqYaJ4x4Ji5pCBYiyig9IzE4wrtgacdJvApBgwq_VpdDu9YYGM7GmsDfxyvKnTM8njjL1YIms5Tr7z7wE3XomnAfXndFp7uRL3CUvS0pTX87O7VT9OyrjTp21g/s400/Rogue_Sketch03.jpg" width="207" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lines.</td></tr>
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Then some highlights for punch.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD-KzegoSZbatZE24yxbhyphenhyphenkSbFmwAReJQXERzRcKWdRVWJoDtoQcXP7p4RcJ1qQcoEdgWV_6x-cazvZpCYPz39kikVZ8MzTXbvMedanEl92AlZcTd_JzJY1p9lBgVIOLAfzkmZwGFxA4Y/s1600/Rogue_Sketch04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD-KzegoSZbatZE24yxbhyphenhyphenkSbFmwAReJQXERzRcKWdRVWJoDtoQcXP7p4RcJ1qQcoEdgWV_6x-cazvZpCYPz39kikVZ8MzTXbvMedanEl92AlZcTd_JzJY1p9lBgVIOLAfzkmZwGFxA4Y/s400/Rogue_Sketch04.jpg" width="207" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Highlights</td></tr>
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A quick color overlay in several layers to give me a feel for the palette.<br /><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjz9NHIbsCah1LGIceCMfG_su_-hK5euQ4ZvB5hYelSTQ6I7_lw_mxLhKEryMqNwE4gwbesn_zDRbei7L68vuiJOIeQZMd3n7jtSsYQHivOKwbhb4iAluGSoPYgp0nhOlUrCq3_o6VVHE/s1600/Rogue_Sketch05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjz9NHIbsCah1LGIceCMfG_su_-hK5euQ4ZvB5hYelSTQ6I7_lw_mxLhKEryMqNwE4gwbesn_zDRbei7L68vuiJOIeQZMd3n7jtSsYQHivOKwbhb4iAluGSoPYgp0nhOlUrCq3_o6VVHE/s400/Rogue_Sketch05.jpg" width="207" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color test</td></tr>
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Big jump next. Lots of corrections and color modeling, as well as covering up those lines.<br /><br />
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After that, it was off to finishing and adding some implied background and color glow overlays.</div>
<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-70409980629887321442015-05-29T00:18:00.002-04:002015-05-29T00:19:17.504-04:00Flame Atronach<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDHnTQ5OMUd3KYB7eIwfbqt87amh3MtgtcbkDneqfwPMAhdKyOykxzyTDGy58EmKTR0mqk7o4WsPo1Mnl-pCzYCqF0QSlI9MhUZydBOchnH3LMvMhL1MRuv5V-EswSc2PmDHQscP5e0LU/s1600/Efreet_rev02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDHnTQ5OMUd3KYB7eIwfbqt87amh3MtgtcbkDneqfwPMAhdKyOykxzyTDGy58EmKTR0mqk7o4WsPo1Mnl-pCzYCqF0QSlI9MhUZydBOchnH3LMvMhL1MRuv5V-EswSc2PmDHQscP5e0LU/s640/Efreet_rev02.jpg" width="424" /></a></div>
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It's a Flame Atronach! From Skyrim? Or something like that...<br />
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This guy popped into my head one night, so I painted him out pretty quick.Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-78073411956617255472015-04-03T14:28:00.001-04:002015-04-03T14:51:34.178-04:00Nancy Drew and the Secret of InnsmouthExperimenting with different style and colors.<br />
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<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-9895552749235937342015-03-16T11:17:00.000-04:002015-03-16T11:17:04.880-04:00Yet Another Creature SketchHere's another creature for the same project. The brief called for a 30' tall tree-ish giant in armor. I made him stoop a bit to increase the sense of tall-ness, and kept his armor plain & simple, figuring his hands might not be so dextrous.<br />
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-32400258699236340362015-02-26T00:31:00.002-05:002015-02-26T00:31:30.540-05:00Work in ProgressSomething I've been working on. I'm going with a very detailed underpainting and hope to be able to use a light touch on the colors.<br />
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<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-41673895898079400592015-02-25T13:18:00.001-05:002015-02-25T13:18:37.914-05:00Another CritterAnother creature for the same project. The client isn't particular about consistency, so I took a much looser style for this one, which is more natural for me.<br />
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<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-92221500470878218742015-02-18T15:39:00.000-05:002015-02-23T11:18:31.525-05:00Creature SeriesHere's a series of creatures I was commissioned to do recently. The client wanted some quick black & white sketches for a project he's working on. A lot of fun to do these! I am pretty pleased in particular with how the two winged creatures came out.<br />
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<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-31184542482461958002015-02-12T01:32:00.002-05:002015-02-12T01:32:38.486-05:00SketchesSome recent sketchbook doodles.<div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim7uBsGh3y8fCWsN_e1Wv9NgAxV2MjiWso5bd8TIcJWVeDuVdBPzxMKNAIc92ssoBC5Gc4EpAsZK8ng_gppAvD10h58PYREZlcjO79ncJvI9DzFTZETI5dqm8mjO-PtEyVLg8ftoDUlmU/s1600/Sketch_20150204.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim7uBsGh3y8fCWsN_e1Wv9NgAxV2MjiWso5bd8TIcJWVeDuVdBPzxMKNAIc92ssoBC5Gc4EpAsZK8ng_gppAvD10h58PYREZlcjO79ncJvI9DzFTZETI5dqm8mjO-PtEyVLg8ftoDUlmU/s1600/Sketch_20150204.jpg" height="640" width="436" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Orc dude</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Pirate feller</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Were-something</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Thugra Khotan</td></tr>
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-26360774863440076162015-02-07T17:00:00.001-05:002015-02-07T17:00:32.040-05:00Red Sonja ProcessHere's some "process" breakdown for a piece I recently finished. It's the unlikely tale of how a random doodle gets inadvertently turned into a full-fledged picture, courtesy of a complete lack of foresight.<br />
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First, the finished image:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWuD2rTllCCXXc4eZUT2it_PuyKReqS5MgUzOr6ngvrhgJ4KgEsQACWZg6m2BvusajAVak-HwwYJNC9gcX02-TufBI7XtoliUOtrvKpMkVRFHeRgpAbk_yIzA7tVbc2Mq44I9emSa05AU/s1600/RedSonjaChop_FINAL_lores.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWuD2rTllCCXXc4eZUT2it_PuyKReqS5MgUzOr6ngvrhgJ4KgEsQACWZg6m2BvusajAVak-HwwYJNC9gcX02-TufBI7XtoliUOtrvKpMkVRFHeRgpAbk_yIzA7tVbc2Mq44I9emSa05AU/s1600/RedSonjaChop_FINAL_lores.jpg" height="640" width="456" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Finalized image.</td></tr>
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It started from this little Photoshop doodle.<br /><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2kAGe340DazetVsWDUQM1F-iUJfoaAFDKl01ap_5XOP3FgULs6zwAlP7tZftpbOS_AIH_qgWw7kukB0QUmhjF7FG8rZUF3QCqS0SsnSyOPecfwtxWaCmS7MO9SWhCco3OQ5h4RxKSIr8/s1600/RedSonjaChopProcess01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2kAGe340DazetVsWDUQM1F-iUJfoaAFDKl01ap_5XOP3FgULs6zwAlP7tZftpbOS_AIH_qgWw7kukB0QUmhjF7FG8rZUF3QCqS0SsnSyOPecfwtxWaCmS7MO9SWhCco3OQ5h4RxKSIr8/s1600/RedSonjaChopProcess01.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fore!</td></tr>
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After looking at it, I thought she looked like she was golfing, so I changed it to give her a more active pose.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEianxQ1AHQ0w3wmDGeUzglb_FKqQozkk4vuvph4PQKGQXf-mrkrXNwa0hehx63wA2vuRFIrQkcIwNsws6q2vaQB4NRP7kKKn3_PcigYZ4HWW6ci3aMu-C-TI-HsZxwPZyjQLtm2cFRRxJE/s1600/RedSonjaChopProcess02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEianxQ1AHQ0w3wmDGeUzglb_FKqQozkk4vuvph4PQKGQXf-mrkrXNwa0hehx63wA2vuRFIrQkcIwNsws6q2vaQB4NRP7kKKn3_PcigYZ4HWW6ci3aMu-C-TI-HsZxwPZyjQLtm2cFRRxJE/s1600/RedSonjaChopProcess02.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pose, take two.</td></tr>
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Two months later, I threw down some basic colors.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhckw60zlduyr80nqjUjrNJQ-pfIMuMT56JtPfSwfGIJXcFdjqHMQFEGn-ugHMPpOrQZGihhjPBiGEZ_LI31DLwi09T5trDAyBuh9xUxrxWmB4Hp5CM14YqxMs461c0BsUtw000csW-kiQ/s1600/RedSonjaChopProcess03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhckw60zlduyr80nqjUjrNJQ-pfIMuMT56JtPfSwfGIJXcFdjqHMQFEGn-ugHMPpOrQZGihhjPBiGEZ_LI31DLwi09T5trDAyBuh9xUxrxWmB4Hp5CM14YqxMs461c0BsUtw000csW-kiQ/s1600/RedSonjaChopProcess03.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oh, garish colors!</td></tr>
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But after ignoring this upstart doodle for two months, I decided the pose was still not quite right. She looked like she was resting, and I decided I wanted her to be chopping down with the blade. Perhaps through the neck of a humongous snake?<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSVIRYrESuXg9PIj0SexorzShaw7GBaUYGXVdzO9T35ckjX9peOTUadkfZw5PFhr_ToBWZgYkyCvwuc25INEl-YYQ2eFEExQoEvxOPUwqSJ1tFnH1xBbmnaJ5x1lBlmxNr1qcx9-rZf8k/s1600/RedSonjaChopProcess04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSVIRYrESuXg9PIj0SexorzShaw7GBaUYGXVdzO9T35ckjX9peOTUadkfZw5PFhr_ToBWZgYkyCvwuc25INEl-YYQ2eFEExQoEvxOPUwqSJ1tFnH1xBbmnaJ5x1lBlmxNr1qcx9-rZf8k/s1600/RedSonjaChopProcess04.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Color block in.</td></tr>
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Next came some more work on the arms and an attempt to bring some of those initial colors under control.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2loo1FxV0fUipSS5zq5eW3drl-n44L6nhvosS93HwESbK2B5huEI8kDTkGGTHCzHalhcB52tq99Wy6ZYMbcgDyNKjb1EZqZZqwwgN4LUe2vrmJUNdvL_tehOwguLERtqTRIH1IIuefzA/s1600/RedSonjaChopProcess05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2loo1FxV0fUipSS5zq5eW3drl-n44L6nhvosS93HwESbK2B5huEI8kDTkGGTHCzHalhcB52tq99Wy6ZYMbcgDyNKjb1EZqZZqwwgN4LUe2vrmJUNdvL_tehOwguLERtqTRIH1IIuefzA/s1600/RedSonjaChopProcess05.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Taming the color a bit.</td></tr>
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After another 2 month hiatus, more color tweaking, in an effort to warm up her skin and get some color into the snake.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrP8-NBoJeXpuHvK6yWIKMUh7boluTRSVw4C0MNManqfzBjE4vEMIkJy28U2dPwgJWzBW6_FAhs8SZTgrrJA4FAUM13MhoAiTLegehN6Ce8IaNn527-r4NCrnZnEq_rc4vfgxoXmEiclQ/s1600/RedSonjaChopProcess06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrP8-NBoJeXpuHvK6yWIKMUh7boluTRSVw4C0MNManqfzBjE4vEMIkJy28U2dPwgJWzBW6_FAhs8SZTgrrJA4FAUM13MhoAiTLegehN6Ce8IaNn527-r4NCrnZnEq_rc4vfgxoXmEiclQ/s1600/RedSonjaChopProcess06.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Warmer skin and more color? What the hell?</td></tr>
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Then I decided the colors were too bright. Again.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqgNp7p96Khg_lg-7TVC3b1EMC3XeRxiiW84lRoQt3zLHJ0NGxLCGQ9pdGCSPZ0G96fgt00gAI47gmJl5T97bVcRSMb0jG2b1lgozan1ET04NMzn3Bal3grB-Fe4wNMVnPj3uxg1vB-yc/s1600/RedSonjaChopProcess07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqgNp7p96Khg_lg-7TVC3b1EMC3XeRxiiW84lRoQt3zLHJ0NGxLCGQ9pdGCSPZ0G96fgt00gAI47gmJl5T97bVcRSMb0jG2b1lgozan1ET04NMzn3Bal3grB-Fe4wNMVnPj3uxg1vB-yc/s1600/RedSonjaChopProcess07.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Normalizing the colors.</td></tr>
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Then I left the piece for another 9 months, distracted by other projects. When I came back to it, I made some big changes. I added more details to the armor and hair, added the gloves, changed the motion of her bikini bottom, etc.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNY_3m9EYAFv8yxeqtOlI9gbdDwXG0yvEyMLvTrp1ez0QXNRq0gzVynBYIBf9pKOjHjvM8Hg7DqXSIm6ufv11NT_uMOMMSq5k6TFFp4yqBHI7q6Kx3Za6_Ymw5X1i8Ww_5RvgqD-xRRMs/s1600/RedSonjaChopProcess08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNY_3m9EYAFv8yxeqtOlI9gbdDwXG0yvEyMLvTrp1ez0QXNRq0gzVynBYIBf9pKOjHjvM8Hg7DqXSIm6ufv11NT_uMOMMSq5k6TFFp4yqBHI7q6Kx3Za6_Ymw5X1i8Ww_5RvgqD-xRRMs/s1600/RedSonjaChopProcess08.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Details and edits.</td></tr>
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After a couple of months more, I came back to it and finished it up to its final state, as seen above. I used a lot of color overlays to bring consistency into the palette, and added details to the snake.<br />
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-38911704248503551862015-02-05T12:24:00.000-05:002015-02-05T12:24:34.122-05:00Goblins!I love drawing goblins. It's my default thing to draw when I put pencil to paper.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcKwBPJIOzSRIj50EUtYrjoIkzuCNt-JDzJhMXYQzU_cg40JHLPyleD5Ufh3JYqWqNCMLC0cB5SJ_Zj7YczClQDnrcJE2Rnujn-bOfzcwQXjMzhSRUhwnoRmbThpsEaSzGxzA_J-YKcOo/s1600/Goblins2015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcKwBPJIOzSRIj50EUtYrjoIkzuCNt-JDzJhMXYQzU_cg40JHLPyleD5Ufh3JYqWqNCMLC0cB5SJ_Zj7YczClQDnrcJE2Rnujn-bOfzcwQXjMzhSRUhwnoRmbThpsEaSzGxzA_J-YKcOo/s1600/Goblins2015.jpg" height="330" width="400" /></a></div>
<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com1tag:blogger.com,1999:blog-5400551489650804052.post-31578904166803766642014-09-12T17:03:00.002-04:002014-09-12T17:03:43.707-04:00Werebear PaladinAnd here's the finished piece. The character is a paladin -- who's also a werebear. The client wanted to see the werebear form included as a ghostly background, so that's what I did.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH5QhBneIjiQaBvYzPkh_5sclOZWk_zp4nzHsk5M0R00v65GZ5YhMqfr4_tB3eJvLCYRwYLJu-gghGQDJOqTX_DaVqEetZ6MlaQ3n6Y0m5rv2DRfC4q17tDRF0EAroSkulsJFQBYMEczE/s1600/Jemrae-Wintersun_FINAL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH5QhBneIjiQaBvYzPkh_5sclOZWk_zp4nzHsk5M0R00v65GZ5YhMqfr4_tB3eJvLCYRwYLJu-gghGQDJOqTX_DaVqEetZ6MlaQ3n6Y0m5rv2DRfC4q17tDRF0EAroSkulsJFQBYMEczE/s1600/Jemrae-Wintersun_FINAL.jpg" height="320" width="245" /></a></div>
<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com1tag:blogger.com,1999:blog-5400551489650804052.post-59567067548969505502014-08-29T00:04:00.001-04:002014-08-29T00:04:26.398-04:00Wi(very slow)PJeez. End of August already? <div>
Here's a WiP for a character commission.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhEKnSfrapwqo9jp1qSqk2AmD2IKntBMLiJkl0bxm7zyvh0DsNh_BU0PFziHlvnwr6n8dIblZ2JZNtSXDQPUn4CRVdC5gNPCCL1tRi3gAIVo256mnPB8eHxoSXZWbp5ekSRR7VT7LAJLA/s1600/Jemrae_wip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhEKnSfrapwqo9jp1qSqk2AmD2IKntBMLiJkl0bxm7zyvh0DsNh_BU0PFziHlvnwr6n8dIblZ2JZNtSXDQPUn4CRVdC5gNPCCL1tRi3gAIVo256mnPB8eHxoSXZWbp5ekSRR7VT7LAJLA/s1600/Jemrae_wip.jpg" height="320" width="220" /></a></div>
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-3568455794811664072014-04-23T10:35:00.002-04:002014-04-23T10:35:27.444-04:00Quartermaster GeneralSo the past couple of months I've had my nose to the grindstone working on a new game, <i><b>Quartermaster General</b></i>, by <a href="http://www.grigglinggames.com/">Griggling Games</a>. It's a World War II board game, and it's a hell of a lot of fun. It plays very fast and is easy to pick up right out of the box. But the game play gets really interesting as the game proceeds. Look for it this August.<br />
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Anyway, here are some card illustrations I did for four of the basic card types. I was heavily influenced by all the great propaganda art of the period. And explosions. Lots of explosions.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFLWrQW15R8Jbryj1PQjoxPGRjoqp0ElHLC15_Dzm4-Ye0YSJ53xvy6cX4RFBBeRVQxMdaBny45ZEk6IIUl4b7rn1cs5E_70oeHcTYokdI0vjW35ZGTDy4tM03AQw1InRcKiWGC4mNtQk/s1600/4Cards.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFLWrQW15R8Jbryj1PQjoxPGRjoqp0ElHLC15_Dzm4-Ye0YSJ53xvy6cX4RFBBeRVQxMdaBny45ZEk6IIUl4b7rn1cs5E_70oeHcTYokdI0vjW35ZGTDy4tM03AQw1InRcKiWGC4mNtQk/s1600/4Cards.jpg" height="132" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Four cards for Quartermaster General</td></tr>
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And here's the box art. (I designed the logo too.)<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7_FoOITB6_MKWynL1D48kSXHPdD7o7V8ISfdu62Dxj0WBAIwW1pmBBlIRaVEBbaj0t88Fw7FnKO8g-w8DkGnwb8aMJTS895-g5Z2CzzGrpIQ79ISg9gJAwui2othTJR18mSV1UU8lBx0/s1600/CoverForWeb.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7_FoOITB6_MKWynL1D48kSXHPdD7o7V8ISfdu62Dxj0WBAIwW1pmBBlIRaVEBbaj0t88Fw7FnKO8g-w8DkGnwb8aMJTS895-g5Z2CzzGrpIQ79ISg9gJAwui2othTJR18mSV1UU8lBx0/s1600/CoverForWeb.jpg" height="320" width="227" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Quartermaster General box art</td></tr>
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<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com3tag:blogger.com,1999:blog-5400551489650804052.post-47577470274321299732013-12-30T12:11:00.001-05:002013-12-30T12:11:05.443-05:00Frost Giant SketchWhile reading Conan Volume 1 by Kurt Busiek & Cary Nord, I doodled this frost giant. Still loving the blue pencil!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzSvijGbJt2rQzibsbrIGONOlzKqNe-zOrO1GTr1cQGVks0DJtW4oT5k-625tb_41ggC1le41Rh8k6bWcle_3ARNadFi-tuuuYyKkZMZsF2GKdMKnvID5WuKBCTk-jdrHuTaN7cD8NDGE/s1600/12-28-2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzSvijGbJt2rQzibsbrIGONOlzKqNe-zOrO1GTr1cQGVks0DJtW4oT5k-625tb_41ggC1le41Rh8k6bWcle_3ARNadFi-tuuuYyKkZMZsF2GKdMKnvID5WuKBCTk-jdrHuTaN7cD8NDGE/s400/12-28-2013.jpg" width="400" /></a></div>
<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-34964878598061959952013-12-27T09:22:00.004-05:002013-12-27T09:22:48.870-05:00Boxing Day SketchSomething from yesterday. Non-photo blue pencil is a lovely way to begin a sketch: I see now why so many people swear by them.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDuPlwIlRROpHJ9DfsKeDW6evuDzAl6drsQQOhWz0iAYflyKE-emA4OSL5aGFk46aKkyIyxXQWHIEcuFYH3mdME6VgivA4pLR_JnCBz5TY-LGWfBPiH40tFsxJo-DCSJAhkaeD7h10kwk/s1600/12-26-2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDuPlwIlRROpHJ9DfsKeDW6evuDzAl6drsQQOhWz0iAYflyKE-emA4OSL5aGFk46aKkyIyxXQWHIEcuFYH3mdME6VgivA4pLR_JnCBz5TY-LGWfBPiH40tFsxJo-DCSJAhkaeD7h10kwk/s400/12-26-2013.jpg" width="262" /></a></div>
This is from a 9x12 ecru sketchbook with cold press paper, which provides some tooth. The initial figure pose was roughed out in blue pencil, which helped me "discover" where the pose should be. Then the darker lines went on top, finalizing "suggestions" made in blue. Darker lines are in my trusty Micron .5 HB lead technical pencil.<br />
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I found myself paying particular attention to how her gear wraps around her body, and focused a lot on edges of things. Edges are crucial, and I don't think that's stressed enough in art instruction. Where one thing meets another really defines the material and structure of the objects, establishes overlap and lighting direction, and describes form.Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-18291770934588029082013-10-28T00:02:00.001-04:002013-10-28T01:55:29.597-04:00Rotting undead sketch<div class="separator" style="clear: both;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih3ZqQiVX91x74EEJbWUgi2asJR9yWiVnCpsqIE4jDRZkA3GeZAT-brJjelXncT4r4rEA92tG9qUwY8rgAn8OedATrzOL_wELbAg3MSwRcd4ZLXSQCFeNQkmMMsnmufRyhHrzHeAHoBHI/s640/blogger-image--682554047.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih3ZqQiVX91x74EEJbWUgi2asJR9yWiVnCpsqIE4jDRZkA3GeZAT-brJjelXncT4r4rEA92tG9qUwY8rgAn8OedATrzOL_wELbAg3MSwRcd4ZLXSQCFeNQkmMMsnmufRyhHrzHeAHoBHI/s320/blogger-image--682554047.jpg" width="185" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglKBBa_90TreTWseYDvgcZ3SKA9qHn6Y71iA932rQzepH6tYnsilegm756Yj0rukzeHX1-ZXrT4ufXNfjG2NoBUjjJbUBXrUZ_SWODPZxe4VMoEfG-pI-Wk2oAk6nhk0WZIG_y_2q9TDM/s1600/RottingZombie_rev02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglKBBa_90TreTWseYDvgcZ3SKA9qHn6Y71iA932rQzepH6tYnsilegm756Yj0rukzeHX1-ZXrT4ufXNfjG2NoBUjjJbUBXrUZ_SWODPZxe4VMoEfG-pI-Wk2oAk6nhk0WZIG_y_2q9TDM/s320/RottingZombie_rev02.jpg" width="184" /></a></div>
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One of the pitfalls of working digitally is the ability to endlessly revise and second-guess. This can lead to endless hours of noodling. Beginning on paper can help start you off focused: you commit to decisions -- good or bad -- and follow through, because it's more difficult to alter than a purely digital image. Of course, once you get something down in pencil and scan it in, it's easy to revise, but some of that initial commitment remains I think. </div>
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In any case, I'm sometimes surprised at how many alterations I make to sketches!</div>
<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com2tag:blogger.com,1999:blog-5400551489650804052.post-68786944747291160332013-10-22T02:00:00.001-04:002013-10-22T02:00:07.410-04:00Some StuffSome commissioned pieces from the past six months or so.<br />
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<br />Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0tag:blogger.com,1999:blog-5400551489650804052.post-38870909085038719982013-05-19T01:11:00.001-04:002013-05-19T01:11:23.210-04:00Character Building<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://angryfungus.com/images/gallery/Pira_rev12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://angryfungus.com/images/gallery/Pira_rev12.jpg" width="231" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pira the Ifrit Sorceress</td></tr>
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It's been a few weeks since I finished that last character commission. Here's the final result.<br />
The hair was fun and interesting to work on, but I realized as I began painting it that I'd failed to account for it as a light source in my drawing. So I had to re-work a lot of the lighting in the image.<br />
In order to keep her clear and legible, I kept her face illuminated and didn't cast it into shadow. I think it's an acceptable compromise. The skin was also a real challenge. Painting red skin can be tricky, because while you want it to be red, you also want it to have depth of color and still be luminous, otherwise your character looks like a brick. And you don't want it coming out pink either. I ended up using a lot of orange, with green in the shadows to make the redness pop more on the lighted areas. Also some extra sharp highlights helped.<br />
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Meanwhile, I also got in on ConceptArt.org's ChoW (Character of the Week) contest. Participating in those is a great exercise and a wonderful opportunity to get feedback and encouragement from fellow artists. Unfortunately, ConceptArt has been going through some growing pains, and the server's been offline more than not recently.<br />
Anyway, the challenge theme was Fantasy Thief.<br />
When I start thinking about a project, I often begin with the most ludicrous and annoyingly contrary idea from what my first reaction is. When I hear "thief", I immediately picture the standard "black cowl on the prowl". So instead, I took that idea and tried to do a 180-degree turn from it. I settled on the idea of the guy who sets up the heists, plans the job, forges the needed documents, etc. He's not dextrous or charismatic or even particularly sneaky looking. So here's <b>The Fixer</b>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://angryfungus.com/images/gallery/The-Fixer_rev11.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="http://angryfungus.com/images/gallery/The-Fixer_rev11.jpg" width="243" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Fixer</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://angryfungus.com/images/wips/The-Fixer_rev01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://angryfungus.com/images/wips/The-Fixer_rev01.jpg" width="160" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">fig. 1: The Fixer preliminary sketch</td></tr>
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My initial sketch (fig. 1) was fairly detailed and established his clothes and general body type. But the viewing angle of the pose did not excite me. Also he looked a tad too friendly.<br />
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<tr><td style="text-align: center;"><a href="http://angryfungus.com/images/wips/The-Fixer_rev03.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://angryfungus.com/images/wips/The-Fixer_rev03.jpg" width="160" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">fig.2: The Fixer, second revision</td></tr>
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So I started over from a different angle, more overhead, which I thought might be interesting. (see fig. 2) With a strong light coming from the left and him looking up at the viewer, I felt like I'd mad the right decision: much more interesting. I also liked the loose brushstrokes, which relay a lot of energy. I made him heftier and rounder, and exaggerated his lace ruff more. Also, the gesture of his hands was enlivened and made a bit more confrontational, as if he's engaging the viewer with pen and paper -- a nice tie-in to his character.<br />
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<tr><td style="text-align: center;"><a href="http://angryfungus.com/images/wips/The-Fixer_rev08.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="http://angryfungus.com/images/wips/The-Fixer_rev08.jpg" width="160" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">fig.3: The Fixer, underpainting</td></tr>
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At this point, I had a nice foundation to work from, and I simply began to move around the image, tightening up areas of interest and making decisions about his gear. I also had to do a lot of editing with the Warp and Transform tools in Photoshop, in order to reinforce the angle. For example, the tubes on his belt were originally more vertical, and thus parallel to the picture plane, which didn't sit right with the angle I was trying to depict. (see fig. 3)<br />
The final stages involved choosing the color scheme -- a cold blue light coming from back left, and a warm orange light from lower right. The contrast lends a nice air of intimacy and contrast. The colors were glazed on much like you'd do in oils, eventually building up to a more opaque finish in areas that needed it.<br />
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Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com2tag:blogger.com,1999:blog-5400551489650804052.post-10397406042530752122013-04-13T01:51:00.005-04:002013-04-13T01:51:59.828-04:00Character Commission: PiraHere's a nearly-complete greyscale for a commission I'm working on.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNdOyibnknvus-6YCsSjf0n89OAaF8UdIPnVGdsB3OfN5P6qvMNHKNKvv-UbLS1krbnZlLWqooOZw3hZa4n29EShq6VkCzPOCJCggttuDQDtJbktYYO_7eF5kdKwgDVTLDwZcQP9DG9Xc/s1600/Pira_rev07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNdOyibnknvus-6YCsSjf0n89OAaF8UdIPnVGdsB3OfN5P6qvMNHKNKvv-UbLS1krbnZlLWqooOZw3hZa4n29EShq6VkCzPOCJCggttuDQDtJbktYYO_7eF5kdKwgDVTLDwZcQP9DG9Xc/s320/Pira_rev07.jpg" width="257" /></a></div>
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I'm really holding myself back from adding color, and trying to get the thing as complete as possible before adding color. I don't normally work that way: it's usually a much more chaotic process. But being able to just focus on values, anatomy, and costume design without fretting over color certainly makes this part a lot easier. My fear now is that as I add color I'll end up painting over everything.Nicholas Avallonehttp://www.blogger.com/profile/09868622256536464708noreply@blogger.com0